# Skeleton Tracing WASM
## by
Lingdong Huang## Usage
```html
```
```js
const TraceSkeleton = require('skeleton-tracing-wasm')
import TraceSkeleton from 'skeleton-tracing-wasm'
```
You first need to initiate/load the wasm module calling a static method `load()`
```js
const tracer = await TraceSkeleton.load()
```
then you can use the API methods
```js
const { polylines,rects } = tracer.fromCanvas(HTMLCANVAS)
```
Or instead of async/await you can do
```js
TraceSkeleton.load().then(tracer => {
// wasm module loaded
// here is your code
const { polylines,rects } = tracer.fromCanvas(HTMLCANVAS)
})
```
The below API's take an image representation and returns an object holding the polylines as well as rects processed by the algorithm (the latter is mainly for visualization)
```js
{
"polylines": [[[x,y],[x,y]],[[x,y],[x,y],[x,y],...],...],
"rects": [[x,y,w,h],[x,y,w,h],...]
}
```
### `TraceSkeleton.fromCanvas(canv)`
Takes in an HTML Canvas object and returns the skeleton as polyilnes as well as the rects.
### `TraceSkeleton.fromImageData(imgData)`
Takes JavaScript ImageData object (e.g. `document.createElement("canvas").getContext('2d').getImageData(0,0,100,100)`)
### `TraceSkeleton.fromBoolArray(arr,w,h)`
Takes array of booleans (or truthy and falsy values), e.g. `[0,1,0,1,1,1,0,0,...]` or `[0,255,255,0,...]` or `[true,false,true,false,...]` or even `[undefined, "ok", null, "yes", ...]`
### `TraceSkeleton.fromCharString(str,w,h)`
Takes in a `(char*)` such as `"\0\1\0\0\1\1\0...."`. This is the fastest (though probably most obscure) API because it does not need to translate the input to C constructs.
### `TraceSkeleton.visualize(result, {scale, strokeWidth, rects, keypoints})`
Conveniently visualize the result from the previous functions, returns a string holding an SVG (scalable vector graphics).
Options:
- `scale`: factor to scale the drawing
- `rects`: draw the rects?
- `keypoints`: draw the keypoints on the polylines?
- `strokeWidth`: weight of the polyline strokes.
See `/index.html` for more detailed usage example, with animation, interactivity, webcam, etc.
### More info at
Github Original Projecthttps://skeleton-tracing.netlify.app/**Developed at
Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University.**